<?xml version="1.0"?>
<theme name="blondie" author="Matthew Allum - mallum@handhelds.org"
       desc="" version="1.0" engine_version="1" >

<!-- List Resources, defined by an id and then a definition -->

<!-- Colors, in the format #rrggbb. <color id="bgcol" def="#d6da7a" /> -->
<color id="bgcol" def="#819cba" />
<color id="dockcol" def="#e2dec6" />
<color id="black" def="#000000cc" />
<color id="lightside" def="#ffffff" />
<color id="darkside" def="#9d9a8a" />
<color id="red" def="#ff0000" />
<color id="lowlightcol" def="#11111166" />
<color id="menuhlcol" def="#9d9a8a" />
<color id="shadowcol"   def="#11111166" />

<!-- Fonts, alternate fonts can be listed seperated by a '|'   
            The first matched will be used.                   -->
<font id="titlefont" def="Sans bold 16px" />
<font id="barfont"   def="Sans bold 10px" />

<!-- Pixmaps. xpm or png ( if support compiled in ) supported.
     They are expected to be found in the same location as this file -->
<pixmap id="close"      filename="close.png" />
<pixmap id="close-small" filename="close-small.png" />
<pixmap id="menu"       filename="menu.png" />
<pixmap id="hide"       filename="hide.png" />
<pixmap id="next"       filename="next.png" />
<pixmap id="prev"       filename="prev.png" />
<pixmap id="accept"     filename="accept.png" />
<pixmap id="que"        filename="que.png" />
<pixmap id="titleleft"  filename="titleleft.png" />
<pixmap id="titleright" filename="titleright.png" />
<pixmap id="titlestrip" filename="titlestrip.png" />
<pixmap id="dialogtopleft" filename="dialogtopleft.png" />
<pixmap id="dialogtopright" filename="dialogtopright.png" />
<pixmap id="dialogtoptile" filename="dialogtoptile.png" />
<pixmap id="dialogbottomleft" filename="dialogbottomleft.png" />
<pixmap id="dialogbottomright" filename="dialogbottomright.png" />
<pixmap id="dialogbottomtile" filename="dialogbottomtile.png" />
<pixmap id="dialogtopleft_notitle" filename="dialogtopleft2.png" />
<pixmap id="dialogtopright_notitle" filename="dialogtopright2.png" />
<pixmap id="dialogtoptile_notitle" filename="dialogtoptile2.png" />

<!-- End resources, now frames ( window title/border decorations ). 

     We now define each frame, for a particular window type, specified by
     the 'id' attribute. 
 
     Main and dialog windows can also have the borders defined. 
-->

<!-- Main windows title bar. You need to define its height -->
<frame id="main" height="20">

<!-- we then build up a number of layers. They are stacked composite 
     on top of each other in the order there defined.  
     They can be of the various types which reference various above resources.
     The valid types are;     

     plain          - A rectangle of solid color 
     pixmap         - A pixmap stretched to its defined area. 
	               specify w and h as 'object' to avoid stretching. 
     pixmap-tiled   - As above but the pixmap is tiled
     label          - This specifys where the title text is to be drawn.
		      Note: this is always painted last.
     gradient-horiz - Horizontaol gradient *
     gradient-vert  - Vertical gradient    *
     icon           - Window icon          *

     Each layer have its geometry specified with the x, y, w and h attribues. 
     They can be;

     -  Percentages of the total frame size 
     -  Absolute values from each side of the frame ( by using -/+ive values )
     -  Reference the labels ( titles ) position ( lablex, labelw ) 

     ...or simple combinations of a maximum of two of the above. See what is 
     defined here for examples, and experiment !  

     * See the 'gorilla' theme for examples of these.

-->

  <layer x="0" y="0" w="100%"  h="100%" 
   type="plain" color="bgcol" />

  <layer x="5" y="0" w="100%-10"  h="100%" 
   type="pixmap" pixmap="titlestrip" />

  <layer x="0" y="0" w="object" h="object" 
   type="pixmap" pixmap="titleleft" />

  <layer x="-5" y="0" w="object" h="object" 
   type="pixmap" pixmap="titleright" />

  <layer x="14" y="2" w="100%-70" h="20" 
   type="label" color="black" justify="left" font="titlefont" />

<!-- Buttons.

     Buttons are defined like layers. Each button has an action associated 
     with it. Valid actions for a main client are -next, prev, close, hide, 
     menu, help and accept. 

    Each button ( except those defined inputonly. ) has an inactive 
    and optionally active image. 

     Notes:
     - If a button is not defined it will not appear. 
     - A button with the option 'inputonly' is invisible, but sensitve
       to the defined area.
     - You cant use 'object' in the geometry params. 
     - Buttons appear on tope of everything else. 
-->

  <button x="5" y="5" w="6" h="4" action="menu" >
   <active pixmap="menu" blend="-80"/>
   <inactive pixmap="menu" />
  </button>

  <button x="labelx" y="2" w="labelw" h="20" 
          action="menu" options="inputonly" />

  <button x="-28" y="3" w="22" h="16" action="close" >
   <active pixmap="close" blend="-80"/>
   <inactive pixmap="close" />
  </button>


<!-- Advanced functionality, uncomment to enable

  <button x="-42" y="2" w="16" h="16" action="hide" >
   <active pixmap="hide" blend="-80" />
   <inactive pixmap="hide" />
  </button>

  <button x="-35" y="0" w="8" h="16" action="next" >
   <active pixmap="next" blend="-80"/>
   <inactive pixmap="next" />
  </button>

  <button x="-47" y="0" w="8" h="16" action="prev" >
   <active pixmap="prev" blend="-80" />
   <inactive pixmap="prev" />
  </button>

  <button x="-59" y="0" w="8" h="16" action="accept" >
   <active pixmap="accept" blend="-80" />
   <inactive pixmap="accept" />
  </button>

  <button x="-71" y="0" w="8" h="16" action="help" >
   <active pixmap="que" blend="-80" />
   <inactive pixmap="que" />
  </button>

-->

  <!-- support for panel in titlebar - not enabled in this theme
   <panel x="100%-160" y="1" w="100" h="14" />
    -->

</frame>

<!-- empty border frames, these are empty and will just be black with no 
     layers. Notice the width/height attributes. -->

<frame id="main-east"  width="1" />
<frame id="main-west"  width="1" />
<frame id="main-south" height="1" />


<!-- dialog, the option specifys it will be shaped.
     Any fully transparent pixels, will be masked to make this shaped 
     window -->
<frame id="dialog" height="16" options="shaped">

  <layer x="5" y="0" w="100%-5"  h="100%" 
   type="pixmap" pixmap="dialogtoptile" />

  <layer x="0" y="0" w="object" h="object" 
   type="pixmap" pixmap="dialogtopleft" />

  <layer x="-5" y="0" w="object" h="object" 
   type="pixmap" pixmap="dialogtopright" />

  <layer x="14" y="1" w="100%-60" h="20" 
   type="label" color="black" justify="left" font="titlefont" />

   <!-- only a close, help or accept actioned button is valid -->

  <button x="-13" y="0" w="7" h="16" action="close" >
   <active pixmap="close-small" blend="-80"/>
   <inactive pixmap="close-small" />
  </button>

  <button x="-24" y="0" w="8" h="16" action="accept" >
   <active pixmap="accept" blend="-80" />
   <inactive pixmap="accept" />
  </button>

  <button x="-34" y="0" w="8" h="16" action="help" >
   <active pixmap="que" blend="-80" />
   <inactive pixmap="que" />
  </button>

</frame>


<!-- dialog borders, note they inherit the shaped option.
     Do not specify buttons for them!                       -->

<!-- The north dialog is only used when the dialog specifies it wants 
     borders only, no title bar -->
<frame id="dialog-north" height="5" options="shaped">

  <layer x="5" y="0" w="100%-5"  h="100%"
   type="pixmap" pixmap="dialogtoptile_notitle" />
        
  <layer x="0" y="0" w="object" h="object"
   type="pixmap" pixmap="dialogtopleft_notitle" />
                 
  <layer x="-5" y="0" w="object" h="object"
   type="pixmap" pixmap="dialogtopright_notitle" />
  
</frame>

<frame id="dialog-east" width="2" >

  <layer x="0" y="0" w="1"  h="100%" 
   type="plain" color="darkside" />

  <layer x="1" y="0" w="1"  h="100%" 
   type="plain" color="black" />

</frame>

<frame id="dialog-west" width="2" >

  <layer x="0" y="0" w="1"  h="100%" 
   type="plain" color="black" />

  <layer x="1" y="0" w="1"  h="100%" 
   type="plain" color="lightside" />

</frame>

<frame id="dialog-south" height="5" >

  <layer x="5" y="0" w="100%-5"  h="100%" 
   type="pixmap" pixmap="dialogbottomtile" />

  <layer x="0" y="0" w="object" h="object" 
   type="pixmap" pixmap="dialogbottomleft" />

  <layer x="-5" y="0" w="object" h="object" 
   type="pixmap" pixmap="dialogbottomright" />

</frame>

<!-- message dialogs - only of use if mb is compiled to support these -->

<frame id="message" height="4" >
  <layer x="0" y="0" w="100%"  h="100%" 
   type="plain" color="red" />
</frame>

<frame id="message-east"  width="4" >
  <layer x="0" y="0" w="100%"  h="100%" 
   type="plain" color="red" />
</frame>

<frame id="message-west"  width="4" >
  <layer x="0" y="0" w="100%"  h="100%" 
   type="plain" color="red" />
</frame>

<frame id="message-south" height="4">
  <layer x="0" y="0" w="100%"  h="100%" 
   type="plain" color="red" />
</frame>

<!-- utilities are things like xkbd. You need to define frames for 
     both minimised and maximised states  -->

<frame id="utility-max" width="12">

  <layer x="0" y="0" w="100%"  h="100%" 
   type="plain" color="lightside" />

  <layer x="1" y="1" w="100%-1"  h="100%-1" 
   type="plain" color="darkside" />

  <layer x="1" y="1" w="100%-2"  h="100%-2" 
   type="plain" color="dockcol" />

   <!-- Buttons, minimise action only valid here -->

  <button x="3" y="1" w="12" h="12" action="minimize" >
   <active pixmap="next" blend="-80"/>
   <inactive pixmap="next" />
  </button>

  <button x="0" y="0" w="100%" h="100%" action="minimize" options="inputonly"/>

</frame>

<frame id="utility-min" height="12">

  <layer x="0" y="0" w="100%"  h="100%" 
   type="plain" color="lightside" />

  <layer x="1" y="1" w="100%-1"  h="100%-1" 
   type="plain" color="darkside" />

  <layer x="1" y="1" w="100%-2"  h="100%-2" 
   type="plain" color="dockcol" />

  <layer x="14" y="0" w="100%-60" h="20" 
   type="label" color="black" justify="left" font="barfont" />

   <!-- close and maximise button actions valid here -->

  <button x="0" y="0" w="100%-20" h="100%" 
  action="maximize" options="inputonly"/>

  <button x="-20" y="0" w="22" h="12" action="close" >
   <active pixmap="close" blend="-80"/>
   <inactive pixmap="close" />
  </button>

</frame>

<!-- 
    menu frames behave slightly differently to other frames and therefore
    have extra attributes.  

    - Size is calculated automatically. You can also optionally specify the 
      spacing around the rendered menu items. eg;

        border_north="0" 
        border_south="5" 
        border_east="2"
        border_west="2"  

      You can overide the auto calculated width with the 'fixed_width' 
      frame attribute. A pixel size is expected. 

    - The menu will automatically be aligned with the menu button.
      You can overide this with the 'fixed_width' frame attribute. 
      A pixel size is expected.

    - No layer type label, for the menu text you need to specify extra 
      attributes in the frame tag. eg;

        font="titlefont" 
        color="black" 
        highlight="menuhlcol" 

    - There are no buttons.

-->

<frame  id="menu" 
        border_north="2" 
        border_south="5" 
        border_east="2"
        border_west="2"  
        font="titlefont" 
        color="black" 
        highlight="menuhlcol" 
        options="shaped">

  <layer x="0" y="0" w="100%"  h="-5" 
   type="plain" color="black" />

  <layer x="1" y="0" w="100%-2"  h="-5" 
   type="plain" color="dockcol" />

  <layer x="0" y="0" w="100%"  h="1" 
   type="plain" color="lightside" />

  <layer x="2" y="0" w="1"  h="-5" 
   type="plain" color="lightside" />

  <layer x="-2" y="0" w="1"  h="-5" 
   type="plain" color="darkside" />

  <layer x="5" y="-5" w="100%-10"  h="5" 
   type="pixmap" pixmap="dialogbottomtile" />

  <layer x="0" y="-5" w="object" h="object" 
   type="pixmap" pixmap="dialogbottomleft" />

  <layer x="-5" y="-5" w="object" h="object" 
   type="pixmap" pixmap="dialogbottomright" />

</frame>

<!-- Specific global properties -->

<!-- only takes effect if -use_lowlight switch used 
     or mb is built with composite  -->

<lowlight color="lowlightcol" /> 

<!-- tweak the shadow style -->
<!-- <shadow style="gaussian" /> -->
<shadow style="simple" dx="3" dy="3" color="shadowcol"/>

<!-- You can specify a character to be replaced by an image in text labels
<subst char=":" pixmap="que" />
-->

<!-- Set cursor theme and size
<cursor theme="foo" size="128" />
-->

</theme>